Escape from Tarkov - All Medical Items and Efficacy Guide


Escape from Tarkov As a tactical hardcore FPS game, it is now very popular and loved by many players. In Escape from Tarkov, The medical system is also different from other FPS breathing and returning blood or using first aid kits directly. The division and function of different medical items are also very detailed. The following is a detailed explanation of the effects of all medical items in Escape from Tarkov. Let 's take a look.

Escape from Tarkov: All medical items available in version 0.12.2



AI-2 Medikit
  • Use time: 2 seconds
  • Total recoverable HP: 100HP
  • Remove radiation exposure (not mounted)
  • Recovered HP in a single-use: 50HP
  • Recovery speed: 25HP / s


Car First Aid Kit
  • Use time: 3 seconds
  • Remove radiation exposure (not mounted)
  • Hemostasis (40HP consumed)
  • Total recoverable HP: 220HP
  • Remove poison (not installed)
  • Recovered HP in a single-use: 70HP
  • Recovery speed: 23HP / s


Salewa FIRST AID KIT
  • Use time 3 seconds
  • Total recoverable HP: 400HP
  • Hemostasis (30HP consumed)
  • Recovered HP in a single-use: 85HP
  • Recovery speed: 28HP / s


IFAK Personal Tactical First Aid Kit
  • Use time: 3 seconds
  • Remove radiation exposure (not mounted)
  • Hemostasis (30HP consumed)
  • Total HP Recovery: 300HP
  • Remove poison (not installed)
  • Recovered HP in a single-use: 50HP
  • Recovery speed: 17HP / s


Grizzly First Aid Kit
  • Use time: 5 seconds
  • Remove poison (not installed)
  • Hemostasis (30HP consumed)
  • Remove radiation exposure (not mounted)
  • Remove fracture (consumption 50HP)
  • Total recoverable HP: 1800HP
  • Removed vertigo
  • Recovered HP in a single-use: 175HP
  • Recovery speed: 35HP / s


Aseptic Bandage
  • Use time: 2 seconds
  • Hemostasis


Army Bandage
  • Use time: 2 seconds
  • Available times: 2 times
  • Hemostasis


Immobilizing Splint
  • Use time: 5 seconds
  • Remove fracture


Immobilizing Splint (alu)

  • Use time: 3 seconds
  • Available times: 5 times
  • Remove the fracture


Analgin Painkillers
  • Use time: 3 seconds
  • Remove pain: within 170 seconds total
  • Water consumption: 7 o'clock
  • Available times: 4 times


Augmentin Antibiotic Pills
  • Use time: 5 seconds
  • Remove poison (not installed)
  • Remove pain: within 200 seconds total


Ibuprofen Painkillers
  • Use time: 5 seconds
  • Remove vertigo
  • Water consumption: 5 points
  • Available times: 12 times
  • Remove pain: within 500 seconds total


Vaseline
  • Use time: 5 seconds
  • Remove pain: within 500 seconds total
  • Energy consumption: 2 points
  • Water consumption: 2 points
  • Available times: 10 times


Golden Star Balm
  • Use time: 7 seconds
  • Remove radiation exposure: within 600 seconds (not installed)
  • Energy +4
  • Remove pain: within 600 seconds total
  • Remove vertigo
  • Remove poison: within 600 seconds
  • Available times: 10 times
  • Energy recovery: within 5 seconds after 1 second (+ 1 / second)
  • Moisture response: within 5 seconds after 1 second (+ 1 / second)


Morphine Injector
  • Use time: 2 seconds
  • Remove pain: 380 seconds
  • Energy +10
  • Moisture-10 points
  • Remove vertigo


Adrenaline Injector
  • Use time: 2 seconds
  • Remove pain: 60 seconds
  • Remove vertigo and prevent reverting for 60 seconds
  • Skill "endurance": after 2 seconds / within 60 seconds (+20 level)
  • Ability "Strength": After 2 seconds / within 60 seconds (+20 level)
  • Ability "Reclining Control": After 2 seconds / within 60 seconds (+15 level)
  • Life Recovery: After 1 second / within 15 seconds (+4 points / second), a total of 60 points are recovered
  • Energy recovery: after 50 seconds / 30 seconds (-0.8 / second), a total of 24 points reduced
  • Moisture Recovery: After 50 seconds / 30 seconds (-1 / second), reduce 30 points in total
  • Ability "Compression Resistance": After 2 seconds / within 60 seconds (level -10)


Propital
  • Use time: 2 seconds
  • Remove pain: within 240 seconds
  • Remove vertigo and prevent vertigo again: within 240 seconds
  • Remove poison: within 240 seconds (not installed)
  • Ability "Metabolism": After 3 seconds / within 300 seconds (+20 level)
  • Skill "Health": After 3 seconds / within 300 seconds (+20 level)
  • Skill "Vitality": After 3 seconds / within 300 seconds (+20 level)
  • Life Recovery: After 3 seconds / within 300 seconds (+1 point / second)
  • Hand tremor: after 270 seconds / within 300 seconds
  • Tunnel effect: after 270 seconds / within 60 seconds
  • Pain: after 290 seconds / within 120 seconds


Combat Stimulant Injector SJ6 TGLabs
  • Use time: 2 seconds
  • Increase maximum physical strength: after 3 seconds / within 240 seconds (+50 points)
  • Physical recovery: after 3 seconds / within 240 seconds (+2.5 points / second)
  • Hand tremor: after 200 seconds / within 60 seconds
  • Tunnel effect: after 240 seconds / within 30 seconds


Hemostatic Drug Zagustin
  • Use time: 2 seconds
  • Stop bleeding and prevent rebleeding: within 180 seconds
  • Skill "Vitality": After 5 seconds / within 180 seconds (+20 level)
  • Prevent new bleeding: within 180 seconds
  • Hand tremor: after 70 seconds / within 120 seconds
  • Moisture recovery: 70 points lost in 170 seconds / 50 seconds (-1.4 points / second)
  • Skill "Metabolism": After 5 seconds / within 180 seconds (level -10)


Combat Stimulant Injector SJ1 TGLabs
  • Use time: 2 seconds
  • Skill "Endurance": After 3 seconds / within 180 seconds (+25 level)
  • Skill "Strength": After 3 seconds / within 180 seconds (level +25)
  • Skill "Compression": After 3 seconds / within 180 seconds (+25 level)
  • Energy Recovery: After 20 seconds / 200 seconds (-0.25 points / second), a total of 50 points are reduced
  • Moisture recovery: after 20 seconds / 200 seconds (-0.3 points / second), a total of 60 points are reduced


Regenerative Stimulant Injector eTG-change
  • Use time: 2 seconds
  • Removed vertigo
  • Skill "Metabolism": After 3 seconds / within 90 seconds (+20 level)
  • Skill "Immunity": After 3 seconds / within 90 seconds (+20 level)
  • Health Recovery: After 3 seconds / 30 seconds (+4.5 points / second), a total of 135 points are restored
  • Energy Recovery: After 30 seconds / 30 seconds (+1 point / second) a total of 30 points
  • Energy Recovery: After 35 seconds / 20 seconds (-4 points / second), a total of 80 points will be reduced. Excluding the increase above, a total of 50 points will be reduced.
  • Skill "Endurance": After 35 seconds / within 60 seconds (level -10)
  • Skill "Health": After 35 seconds / within 60 seconds (level -10)


CMS Kit
  • Use time: 16 seconds
  • Available times: 5 times
  • Repair black body parts (except head and chest)


Surv12 Field Surgical Kit
  • Use time: 20 seconds
  • Remove fracture
  • Available times: 15 times
  • Repair the blackened area




Other Related Tips:


1. After using all the drugs with analgesic effect, the character will be given a Buff "within the analgesic effect", you can move the mouse to view the remaining analgesic time.

2. All Buff representations
Debuff is expressed as

You can move your mouse to see the Buff type and remaining time

3. Immobilizing splint. The Grizzly Pack can't move when treating leg fractures.

4. The character cannot move when using the Surgical Pack.

5. All medical items can be interrupted during use, but interrupting the use will not treat the negative state, nor can it add an analgesic state, and the blood volume of the treatment will be retained.

6. You can interrupt the animation in advance to save time when using medical kits such as "Grizzly" Pack. Salewa that exceed the character's blood.

7. Bleeding. Fractures and other negative conditions can only be treated after watching the animation of medical items.

8. If you want to cancel the animation, just click the left button without viewing the backpack.

9. All medical items treat blood volume / negative state according to the following rules: Priority treatment of negative state, if the blood volume of the treatment site can be restored before the negative state is treated, blood will be returned to the treatment of the negative state first, according to the percentage of blood volume of the treatment site from low to high Sequential treatment

Scenario demonstration, my leg was hit to Blackened Leg, my chest was hit and bleeding occurred. At this time, I used the shortcut key IFAK treatment, IFAK will give priority to the bleeding Blackened Leg, and my chest will be easy in these seconds. Black inside out.

Scenario 2 I have three drops of blood left and bleed. I use only 50 durable IFAK to return blood. IFAK can only restore the blood of the leg and cannot treat the bleeding.

10. When the treatment has negative effects, but there are no dark parts, blood will be returned first. If the blood bag remaining after the blood is not durable enough to treat the negative state, the negative state cannot be treated after watching the animation.

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