Escape from Tarkov Maps Guide for Beginner

Escape from Tarkov is a new military-themed FPS game developed by Russian Battlestate games. Now it is very popular, so many players know this game, But Escape from Tarkov is not friendly to many new players, making it difficult for new players to get started. So you can read the Escape from Tarkov Maps Guide for Beginners content, hope to help Beginners.




Shoreline Map - 5 Stars

Why am I listing this map as 5 stars? The country is Shoreline's largest map for Tarkov. Many Beginners stop walking when they see such a large map and find it difficult to recognize the way.


First of all, from the point of view of Shoreline, resources are distributed evenly. The beginner can pick up some Tarkov Items on the periphery without disturbing each other. There are 37 hidden points on the periphery, plus police stations, gas stations, radar stations, villages, swamps, mansions, etc. These are all places that will get good items. The most important thing is that generally there are only AI and some counterparts. Bring one Level 3 armor can prevent most bullets. Beginner's own bullets have the ability to protect themselves against other players.

Because there is no Boss, there is basically a level 3 armor + good marksmanship that can be found by AI. Pay attention to Mosin (AI) and hunter (AI). Both of these firearm bullets have spikes on level 3 armor. ability.

If Beginner is confident in himself, try going to a nursing home, but remember to bring the key, there is almost nothing in the keyless room.



Interchange Map - 4 Starts

The prototype of the Interchange map is the MEGA shopping mall. This layout of malls is almost all over Russia, so Russian service malls are generally more fierce than other services. Interchange map is divided into 4 areas, blue area, red area, green area, and central area. Corresponds to the furniture area, food area, tool area, and comprehensive area.


Computer room resources in the Blue Zone are concentrated but there are other PMCs in high probability. There are many food and drinks in the Red Zone. It is the first choice for handing over canned beef (only canned food can be found on the battlefield). Methane, with a package full, take away 200,000 to 300,000, and very safe, basically no other PMC came to grab resources. The electronics store in the central area will brush high-value electronic products such as game consoles (bitcoin), graphics cards, motors, etc. The core killa room (weapon store) will brush sleeveless gen4 (level 5 armor), firearms, and various excellent Firearms accessories, the sterile room close to the blue area will brush LEDX, plus the computer room scattered on the map, you can feel things anywhere.

Proportionate to the gain is personal risk. Appliance stores and killa houses have always been the battleground of the PMC soldiers, not to mention that the mall boss (killa) patrols here (near the killa house), which can't help making this place more dangerous. As with the coastline, both Mengxin and big brothers have a way to make money, which is very suitable for players who want to grow. I originally wanted to recommend 5 stars with the coastline, but the shopping mall environment is too complicated, and the safety factor is lower than the coastline in the wild. The danger of one-star source and the map.



Customs Map - 3 Stars

To say "poor", Factory Map is first, Customs Map is second. Yes, Customs is really poor. On the surface, Customs has a large number of factories, as well as dormitory buildings and bosses. It looks like a map of great benefits, but in fact, there are only one or two large resource points on the factory building. There are many resource points on the surface of the dormitory building. Valuable Tarkov Items on the third floor, coupled with a steady stream of PMC and player SCAV entry, searching the second floor, the first floor, and another dormitory building is a risk that outweighs the benefits.


Customs Boss is named Reshala and has 4 fully armed younger brothers. Sometimes they are equipped with Level 3 armor and Level 3 helmets, and when rich, GEN4 (Level 5 armor) AVS (Level 4 bullet-proof bullets) Alkin (5 Level helmet), regardless of their resources, with the boss-level marksmanship and up to 5 people, you can run away a bunch of Beginners.

With poor maps and very difficult AI + high probability to meet other PMCs, this picture Beginner's recommendation can completely hit 2 stars. But because most of the initial tasks are in Customs and dormitory buildings, this is a map that has to be played, so I give Customs a map of 3 stars.



Wood Map - 2 Stars

The Wood map is irregular and forested. The beginner is very likely to get lost, and the Wood boss (Shturman refreshed at the logging site) has extreme vision, half loaded with 7N1 bullets, SVD, and two fully armed "boy "In addition to several ordinary AIs, it guards two of the three Violet keycard refresh points and the 26w private key on Shturman.


Except for bosses, the forest's wide terrain and overgrown weeds are very suitable for long-range weapons. The beginner may not know the direction of the gun. It is absolutely nothing new in this map. Some players are aiming for bosses and other PMCs with the same goals.

In terms of resources, in addition to the logging site, Wood has other resource points that are too scarce. Important resource points are highly likely to be grabbed. The only safe Violet keycard point remaining is the outpost van because the recommended index for this point is two stars.



Factory Map - 2 Stars

The only official designated indoor CQB battle map. The 20-minute time and high-paced and fast battles make this picture a veritable battle map and mission map. The only resource point of the factory is the three-story safe room. If you want to get it, you have to face other PMCs and map AI. The risk is far greater than the benefits. Kind of resources.


If you want to make a lot of tarkov money/roubles and you are afraid of death, you don't need to enter the Factory Map.



Reserve - 1 Starts

It 's so fat, so many cute men run up military bases, and the military bases have the most SCAV players. Fortune, there are many valuable items here, so that many beginners enter the game and enter the Reserve map, and the reserve player SCAV is the most.


This picture is difficult, several floors with complex structures can be walked on each floor + intricate and dim underground passage + evacuation points that require harsh conditions to evacuate + almost endless boss team (boss team 7 people plus several nearby AI).

Regardless of the terrain, all evacuation points of the map PMC need to be very difficult: bunkers need to cross more than half of the map to pull the gate, sewers need no backpacks, SCAV places need friendly scavs (think more), trains need to wait The train that came only in the last 10 minutes, and the radar station Houshan that requires ice axe + rope + no armor to withdraw. Because of the influx of beginners, the price of mountaineering picks has soared. Previously, an ice axe can be obtained at 200w and 300w. Now it is a 600w, which has been doubled or tripled.

I do not recommend beginners to enter the Reserve Map, after all, the risk is very high.



The Lab Map - 1 Starts

The difficulty in The Lab Map is very big. The entrance ticket to the laboratory alone-the White Keycard requires 17w, and almost every evacuation point requires a pull-out. The Lab's most expensive item is the Red keycard. A Red keycard is 2000w. Although it is essentially an indoor map, its complexity and difficulty are the highest in the map. 7 maps where the only Beginners' recommendation index is to a star.


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