Very Useful Escape from Tarkov Detailed Guide To Various Mechanisms


Escape from Tarkov is a shooting game with very realistic gameplay. Various mechanics enhance the gameplay and increase the difficulty of getting started. Below, please see the detailed guide of each mechanism and gameplay elements of Escape from Tarkov brought by "Eznpc.com", I hope it will be useful to everyone.

1. Escape from Takrov Ammo and Armor Mechanism
2. Escape from Tarkov HP Mechanism - Task Status
3. Escape from Tarkov Gun Mechanism
4. Escape from Tarkov Armor Mechanism
5. Escape from Tarkov Helmet Mechanism
6. Escape from Tarkov Chest Rigs Mechanism
7. Escape from Tarkov Backpacks and Grenades Mechanism
8. Escape from Tarkov Keys Mechanism
9. Escape from Tarkov The Lab Key Card Mechanism




1. Ammo and Armor Mechanism


Ammo grade, and Armor grade
The effectiveness of different types of Ammo when shooting different levels of Armor. The Ammo that is unable to penetrate level 2 armor is not listed, and RIP Ammo is not exemplified against meat injuries here!

Ammo chance to penetrate armor (pen-number of bullets)
When comparing armor to ammo, you can divide the penetration of ammo by 10 to compare with the armor level.
1> If the comparison results are close: 90% penetration
2> If the comparison result is higher than 1: 96% penetration
3> If the comparison result is lower than 1: 10% penetration



2. HP Mechanism - Task Status


HP Mechanism & Health Status
Hand fracture: accelerate the physical exertion when aiming, and reduce the use and search speed of items (50%), the speed of reloading (-33%), the characters' hands will tremble.
If the head or chest is blackened: the injury will be directly fatal. The bleeding will not die immediately, but it will die immediately after any injury.
After the right arm is blackened: Spread damage (0.7).
Leg fracture: limp and cane, moving speed (-45%), lower jumping height, unable to run (running and jumping will bleed after using painkillers).
Stomach injury: greatly speeds up water loss and slightly speeds up energy loss.
After the left arm was blackened: Damage spread (1.5).

When a part of the body is blackened (excluding the head and chest), it will spread and bleed to other parts of the body if it is injured again.

Abnormal state:
1. Bleeding: Each bleeding part will reduce the player's blood volume in each part every five seconds.
Medical Treatment: Aseptic bandage, Army bandage, Car first aid kit, Salewa FIRST AID KIT, IFAK personal tactical first aid kit, Grizzly First Aid Kit

2. Pain: blurred vision
Medical Treatment: Analgin painkillers, Augmentin antibiotic pills, Ibuprofen painkillers, Morphine injector, Vaseline, Golden Star Balm

3. Fractures: a certain effect on the site
Medical Treatment: Immobilizing splint, Grizzly First Aid Kit, Immobilizing splint (alu), Surv12 field surgical kit

4. Dehydration: Reduces 3 health every 3.5 seconds
Medical Treatment: Golden Star Balm

5. Fatigue: All movements are slowed by 20%, the energy recovery speed is slowed, and health is reduced by 1 every two seconds.
Medical Treatment: Golden Star Balm

6. Dizziness: reduce the perception of the character (33%), and produce tinnitus.
Medical Treatment: Golden Star Balm, Vaseline, Grizzly First Aid Kit, Morphine injector, Ibuprofen painkillers

7. New wounds: strenuous exercise has a chance of turning into bleeding

8. Pain Removal: Pain removal effect, ignoring fracture effect

9. Tremor: Untreated Pain

10. Limited field of vision: The gap around the field of vision becomes darker, reducing sight



3. Gun Mechanism 




4. Armor Mechanism




5. Helmet Mechanism




6. Chest Rigs Mechanism




7. Backpacks and Grenades Mechanism




8. Keys Mechanism

Map of Military Base Key
House in the lower right corner of the map
RB-AO Weapon Room (Magic AK, Weapon Accessories)
RB-VO cult room (keyring, weapon box, cash box, ammo box, valuables, weapons)

Iron fence
RB-PSP1 (large material box, condensed milk, tank battery)
RB-PS2
RS-PS81
RB-PS82 (medical supplies)

White knight tower
RB-MP13 First floor (various tools)
RB-MP22 second floor

Tank House next to the White Knights Tower
RB-ST (tank battery, artillery shell, grenade box, all kinds of bullets, weapon accessories, weapon box)

Heimalou
RB-MP21 second floor (weapon box, tank battery, documents, gun cabinet, toolbox, various bullets)

Medical building
RB-KSM second floor (various medical supplies)
RB-SMP second floor (LEDX is said to appear, no one confirmed)

Queen's Building
RB-GN underground (large canister, tank battery, kit)
RB-OP underground (valuables, bitcoins, intelligence files)

The building opposite the helicopter
RB-AM first floor (electronic equipment, toolbox, weapon accessories)
RB-AK second floor (graphics card, game console, CPU, power supply, motor, etc.)

Building on the right side of the helicopter
RB-ORB3 second floor (weapons, weapon accessories, various types of bullets)
RB-OB third floor (various types of cash, valuables)
RB-BK basement (keyring, weapon box, cash box, ammo box, valuables, weapons)
RB-TB basement (weapons, weapon accessories, various types of bullets)

Building behind helicopter
RB-ORB2 second floor (weapons, weapon accessories, various bullets)
RB-ORB1 fourth floor (weapons, weapon accessories, various bullets, valuables)

Observatory on the hill (small house next to the big ball)
RB-KPRL (information documents, cash, valuables)

Observatory on the mountain (big ball)
RB-RS second floor (keys that are not worth buying, basically nothing too valuable)
RB-KORL second floor


Coastline Sanatorium Key

East Building:
107 (medical supplies, cash, LEDX)
205 or 206 (boxes, various materials)
222 or 226 (display, game console, valuables, medical supplies, LEDX)
306 or 308 (boxes, various materials)
310 (precious items, high-value items such as Bitcoin)
313 or 314 (weapon accessories, tools, LEDX, medical bag)
316 (box, various materials)
328 (boxes, various materials)

West Building:
104 (medical materials, blue card)
112 (various materials, blue card)
203 or 205 (boxes, various materials)
216 (graphics card, game console, various bullets, various materials)
219 or 220 (boxes, various materials)
218 or 221 or 222 (various bullets, medical supplies, red cards)
301 or 304 (various materials, LEDX, chassis, graphics card)
306 (boxes, various materials)



9. The Lab Key Card Mechanism


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