Escape from Tarkov: The complete guide to official FAQ

What is Escape from Tarkov? Who is the developer?

Escape from Tarkov is a hardcore story-based multiplayer online game intersecting FPS / TPS and RPG genres with MMO elements.

The developer is the Russian company Battlestate Games, located in St. Petersburg.



Will the game be shareware (free2play)?

No, the game will be exclusively bought to play. That is, it is purchased once and for good. Microtransactions (donations) are not planned in the game. But low-cost paid DLCs are planned.


Will Escape from Tarkov be a session shooter? What modes will be in Escape from Tarkov?

In the classical sense, no. The game will consist of several modes. The player has one life, and upon death, the player loses everything he came with and found at the location.

The first mode is going to be released together with the game's release - this is a scenario walkthrough. The game session (which will last an hour and a half on average) will occur in significant open locations of  ​​​​5-10 square kilometers. The player's task will be to pass these scenarios - raids, the principles of exits from which will differ based on the plot premises. After completing one system, the next one opens. The player can return to the passed scenario to search for a specific loot or more detailed research (careful research can lead to discovering particular side locations).

After all, scenarios are implemented (and there are about 10 of them planned), a free roam mode will be opened, in which the player can freely move around an area of ​​15 square kilometers without any time limit. It also provides for the ARENA mode, which by its principles resembles gladiator fights.

Although it will have a session, Escape from Tarkov in scenario mode will be due to purely plot moments (the hero escapes from Tarkov). And in the Arena mode, the session will be limited to the fact of one's death or the death of an opponent. There will be no time limit for staying at a location in free roam mode.


Will there be a story in Escape from Tarkov?

Escape from Tarkov is a story-driven game despite being online. Everything that happens in the game will be determined by the plot of the mainline and many side quests, some of which will be issued by merchants, and some the player will have to decide for himself without any prompts.


Where and when does Escape from Tarkov take place?

Escape from Tarkov takes place in an alternate universe in our time. The events described in the game, in turn, are the prehistory of the Russia 2028 universe. The primary setting is the fictional Russian city of Tarkov (and its environs), the country's northern industrial and financial center. The city of Tarkov found itself in the center of a war of private military corporations that began as a result of the illegal underground activities of the transnational corporation Terra Group. To unknown factors, the condition within the city sharply destabilized. The residents were evacuated. Only mercenaries, "Wild" bandits, and various dark personalities remained, pursuing unknown interests.


Will it be possible to go through the Escape from Tarkov alone?

Offline singleplayer is not planned. The player can play the game alone online, without the help of comrades in the co-op. But this does not relieve him of the presence of other players in the locations. Moreover, going on a raid with partners in the final scenarios is highly recommended.


How will the RPG component be implemented?

The main role-playing components of Escape from Tarkov are the inventory system, leveling, and pumping the character's skills. Getting new levels (levels) will be associated with earning experience (killing, looting, healing, exploring locations, breaking doors and safes, etc.)

The role-playing component will be similar to the mechanics of The Elder Scrolls games and based on repetition. Leveling, in general, is identical to the system in The Elder Scrolls - we level skills with repetitions, for example, leveling intelligence:

  • 1 studied item for 20% intelligence skill;
  • 1 hack without a multitool per 1% skill;
  • 1 hack with a multitool for 4% skill;
  • 200 weapon repairs per 1% skill.


Bonuses:

  • Increase the speed of studying items (up to + 100%);
  • Acceleration of the base speed of hacking (up to + 100%);
  • Increase weapon repair efficiency (up to +100%).


What is unique is that the system of bonuses from skills is not limited to static bonuses - our character begins to hold weapons and reload differently and use medicines as needed.

With the pumping of skills, new tactical possibilities open up for the player. The top skill level unlocks an elite skill. The fact that without pumping skills, the character commences to neglect them is also an innovation. The stock system is usually a traditional slot stock, with a backpack, an unloading system, pockets, slots for equipment and weapons, etc.


Will there be clans/other permanent factions?

Yes, a clan system is planned in the game, where you can assemble your grouping. We will not limit players on how and what to do in a clan. It can be like a fighting clan that hunts other players or a trading guild where there are merchants and "gatherers" players.


Will there be an economy in the game?

Yes, the game has an extensive, dynamic economic system. It will be possible to trade with other players and NPC merchants. The dynamism of the financial system also lies in the fact that, in addition to players and NPC merchants, various random factors will influence the overall economic situation: deficit, floating exchange rates, and even the health status of the merchant - all these parameters will be controlled by AI.


How realistic will the game be?

The development team is very fond of hardcore and realistic projects. Of course, we want to make Escape from Tarkov as practical as possible in health, combat, inventory management, the interaction between characters, graphics, sound, etc.

Your character can die from adverse factors, such as injury, infection, exhaustion, dehydration, etc. The player is subject to hypothermia, discolorations, and clouding of mind. He will have to correctly use medicines, equip weapons with ammunition, and use this weapon so that the cartridge does not skew at some point. This list can be continued for a very long time.


How realistic are the shooting mechanics?

The shooting mechanics and the weapons themselves and their customization are our great pride. The gun will behave very realistically in combat: physical recoil, wedges, and misfires, bullets will have a realistic ballistic model - they will change their trajectory after breaking through surfaces, they will split and ricochet. Even powder gases in flame arresters will spread like in real life.


How detailed will the customization be?

In the Action gameplay video, you can quickly evaluate how deeply it will be possible to customize weapons. Almost any part can be replaced or removed, with complete freedom of customization, which will allow each player to create their unique weapon configuration for their play style. Customization includes replacing magazines, installing flashlights and laser sights, tactical handles, various sights, etc. It will be possible to change even the shutter handle and trigger some samples.


How many unique weapons are planned in the game?

Very, very much. For example, we desire to make a line of absolutely all versions of the AK.


What can be customized besides weapons?

It is planned to customize MOLLE unloading systems, clothing, and other equipment.


Will there be crafting in the game? (creation of objects from improvised materials)

It will be, but not in the form it is implemented in some projects. It will be impossible to assemble a machine gun from pieces of wood, bolts, and adhesive tape. Only from genuine spare parts will it be possible to make something. For example, you can assemble the machine by finding all the AK74M spare parts separately (magazine/receiver/receiver cover/bolt/barrel, etc.).

In addition to weapons, there will be types of Escape from Tarkov items that can be combined.


Will the game be available on Steam?

Yes, we plan to use the Steam platform.


Will there be Steam Workshop support and custom mod support?

Maybe. We have a network game. Works from the workshop will go through our acceptance to admit them to the game world. Custom mods that change the gameplay in some way will not be allowed.


Will I need to buy early access to play CBT?

No, it's not mandatory, although players who pre-order are guaranteed access. The rest will be given access by selecting random lucky ones who subscribe to the newsletter.


Will there be any selection criteria for the PTA? And if I got to the CBT, would I need to buy the game?

The criteria were not planned, but the collection of statistics will be accurate. If you got to the CBT by subscribing to the mailing list earlier, then a version will be provided for beta testing, for which you will not have to pay. After testing is over, you will need to purchase it for further play.


I signed up for the beta test. How do I know if I'm included in the test?

The beta invitation letter will be sent when the beta test starts.


When will be the beta test?

We can't say yet.


When will the alpha test be?

He's already on his way.


On what engine? Will there be cross-platform support for Mac and nix?

The game is based on Unity 5, although we wrote a large part of the graphical functionality from scratch. A Mac release is planned, but it is unclear if this instance will play in the general player space.


Is this a game from the developers of Stalker?

We repeatedly notice that the materials of Escape from Tarkov are often attributed to "the creators of STALKER" and "from the developers of STALKER." This is not true. There is only one former STALKER developer on the team, and therefore it is wrong to position the project in this way.

The developers of Battlestate Games have worked on different projects in different genres, but we all share a love for accurate hardcore shooters, of which there are not so many.


What about a console version, planned or not?

A console version is being considered, but it's still too early to talk about it.


How can I sign up for closed beta testing?

The guaranteed way to get into the beta test is to pre-order the game, which will be open soon. Nevertheless, due to the testing scale, we can not do without the help of the lucky ones, randomly selected from among the subscribers to our site's newsletter - http://www.escapefromtarkov.com/signup/ When is the beta test, Escape from Tarkov release? The start of closed beta testing is scheduled for the first quarter of 2016. The game is scheduled for release in the second quarter of 2016.

I think I have insane-level design skills (modeling, programming) and would like to join the development team. Are there vacancies, and what are the requirements?

If you think that you have professional game development skills, you can write to hr@battlestategames.com with a subject line and your resume. We are always looking for talented professionals to join our team.

Are you independent, or do you already have a publisher/sponsor? What should I do if I want to sponsor the development of a game? Email info@battlestategames.com

For sponsorship/publishing suggestions. Is there a special edition planned with an artbook/figures/caps etc.?


Related: Escape from Tarkov: How to fix tarkov error 106015?

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