Lost Ark Guide: Abyssal Dungeon of Hall of the Twisted Warlord
To complete the Hall of the Lost Ark raid in the Twisted Warlord Abyss Dungeon, players need to defeat several powerful bosses. Here's how to do it.
Hall of the Warlord - Final Level 1. In terms of mechanical difficulty and complexity, Abyssal Dungeon players will gain experience in Lost Ark before progressing to Level 2 and are also the first "true" Abyssal Dungeon. The rewards they receive for clearing this dungeon (and possibly purchasing the bonus chest at the end) will allow them to craft tier 1 legendary gear and accessories. Players must be at least item level 460 to enter.
- Concise Upgrade Guide
- Section One: Sealing Monsters
- Second Section: Rook of the Wraith Legion and Bishop
- Section Three: Defeat the Illusion Legion
- Fourth Final Section: King of the Phantom Legion
- Important Mechanic: Illusion Sword Stagger Check
- Important Mechanic: Standard Stagger Check
- Recommended Consumables Engravings
Like most of the other Abyss dungeons in Lost Ark, both stages of the Phantom Palace Abyss dungeons are modified versions of the dungeons featured in the Main Story quest, set in Roundel. However, in Hall of the Twisted Warlord, players will need to worry about defeating the Phantom Legion rook and Bishop, as well as the Phantom Legion king, before even thinking about fighting Brelshaza, Phantom Palace's latest "big malice" (as well as a big minus some future endgame content not yet released in the West).
Concise Upgrade Guide
This first section is mainly for those who have already completed the Phantom Palace before and need only the briefest reminder of the basic mechanics of this dungeon. Alternatively, this section may also be used by players who're confident in their expertise in MMORPG Raiding and usually do not need a great deal of explanation to know the mechanics.
- The Twisted Warlord Hall has four sections, two mobs clear and two Boss fights: Rook of the Phantom Legion and amp; Bishop and King of the Phantom Legion.
- For the Phantom Legion's Rook & Bishop, the player with an overhead sight must place the Bishop between themselves and the Rook as it charges its giant projectile ball. The second time they have to make sure that each of the structures with the chess pieces is broken, so they don't get in the way.
- Most of the mechanical complexity lies in the King of the Phantom Legion, where players must set the turn order.
- Players must use the randomly assigned numbering of party members in the order in which the illusion swords are captured and where they will stand during the illusion sword stun check phase (1-North, 2-east, 3-south, 4-west).
- Players should remember that each player must activate the Illusion Sword debuff before hitting the Boss, as the debuff wears off for at least two seconds between each Illusion Sword wield.
- For those who are still trying to understand the mechanics or don't know why Phantom King's purge mechanic is still activating, continue reading below for more details. Explanation.
Section One: Sealing Monsters
Second Section: Rook of the Wraith Legion and Bishop
Erasure Mechanics
Section Three: Defeat the Illusion Legion
Fourth & Final Section: King of the Phantom Legion
Important Mechanic: Illusion Sword Stagger Check
- The group assigns an order of who goes first, second, third, and fourth (party order usually works to set this automatically).
- Players should also expect to face the cardinal directions associated with their order number (NEW = 1234).
- Once this is set, the players must enter and start the fight.
- The players should immediately head in the indicated direction as soon as the Boss has 16 or 6 HP bars left.
- The Boss will summon the swords, and the first player should immediately grab theirs and start wailing the Boss.
- The rest of the group ought to kite their Swords in a clockwise direction, becoming cautious not to get close to each other.
- After the debuff wears off when player 1 hits the Boss, player two can grab their sword (it takes about 2 seconds on average).
- Player 2 starts wailing the Boss.
- Player 3 grabs his sword as soon as the debuff wears off and starts punching the Boss.
- Finally, Player 4 grabs his sword and starts to slash at the Boss, although the stagger check is usually passed by now. His energy is fully charged and is decimating the party. It might be better to reorder to put the heavier stun classes first before discarding the surrender vote too early.
Important Mechanic: Standard Stagger Check
- Double Slash - The Phantom King slashes with his sword vertically to the left and right in front of him, dealing minor damage and stunning players on impact.
- Jump Kick & Energy Wave: The King of the Phantom Legion jumps one to three times, slamming his sword into the ground at the height of each jump before ending the combo with a significant conical energy wave attack that deals moderate damage and knock-ups.
- Dash Attack & Energy Wave: Almost the same attack as Jump Slam & Energy Surge, but instead of jumping, the Boss performs a Dash attack three times before releasing an Energy Surge.
- Illusion Sword Flurry: King of the Phantom Legion quickly summons a group of small flying Swords of Illusion before sending them all towards a random player, dealing moderate damage to everyone in the area.
- Summon Great Sword of Illusion: Like the Illusion Sword Barrage, the Phantom King summons large Swords around him in a circle before sending them skyward and off-screen. After a moment or two, these swords return to random areas of the arena, exploding on impact. There is a brief purple round indicator that indicates where they will land.
- Summon Spinning Blade: The Boss raises his sword into the air before summoning a group of spinning blades to the arena's edge. These spinning blades move towards the Wraith King, dealing moderate damage and stunning anyone they hit. They then disappear as they approach the middle of the arena.
- Dash & Punch: The Boss quickly lunges forward with his sword drawn at a random player, then teleports directly over them and slams them with his blade, dealing moderate damage and knocking up anyone hit.
- Sword Projectiles: The Boss briefly charges his sword with energy by holding it above his head and then slashes a random player, sending out a wave of purple sword energy that deals moderate damage and knocks him back. It can be one wave or three waves in a spread formation.
- Hook & Chain: Scarkrill throws a hook and chain directly at the player, causing knockback and minor damage. Effortless to dodge up close but harder to avoid from afar.
Recommended Consumables Engravings
- HP potions (a preferably blue rarity)
- Whirlwind Grenades (for Phantom King stagger checks)
- Time Stop Potions (for emergency use against any imminent attacks)
- Optimal class and combat engravings using the appropriate engraving slots, faceted ability gem, or accessories
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