Escape from Tarkov Recommended Key List Guide

Hello absolutely everyone, I'm proud to introduce to you my Escape from Takrov map keys guide. Escape from Tarkov is renowned for its realistic gameplay. It has grown to be probably the most common military simulation titles in the last few years, championed for its realism mixed with the high-risk-high-reward style of gameplay. This guide focuses on the crucial info of every single map in Escape from Tarkov and the best way to get it. Really should you really feel that I've either left something crucial out or that there's a thing incorrect inside the guide, You could leave a comment beneath the short article.

Herein uncover the combined information about keys in the game. I'm utilizing the term "loose loot" to designate random products (mags, meals, first aid, low-grade ammo, and so on). Red keys are what I contemplate to be "quality" (these are undergoing transformation). Safes, weapons, rare spawns, and crates have been highlighted. Area numbers using a plus quantity in parentheses are connected by balconies. If a spawn point hasn't been specified, assume that it really is a random drop from scans or filing cabinets; nearly all keys have usually identified this way but some have predictable spawns. 



Factory

  • Factory Key - This should never leave your gamma and opens two additional extracts and allows you to open the locked room in third-floor offices. Possible weapon spawn in a locked room, two coats, loose loot, and occasional high-end ammo. This key spawns in the office of 3-Storey in Customs, the glass warehouse in Customs (in the blue locker), or very rarely behind the old gas station (under the tree near the med bag). All spawns marked here in bright blue. 
  • Key (pumping station) - Opens the "closed bunker" near machinery in the exit area but only the door nearest extract. There is rarely anything worth picking up in here but it can be a good ambush position. This key spawns in the locker room on the bench against the wall close to the entrance. 
  • Key (admin) - Opens the "closed bunker" near machinery in the exit area. There is rarely anything worth picking up in here but it can be a good ambush position. This is a random drop now. 


Woods

  • ZB-014 - Opens the locked room inside the bunker nearest to the exit. There is a weapon locker, a weapons crate, and loose loot. Also a quest location. This key spawns in Room 220 in Customs.
  • Yotota - Opens a pickup truck in lumber yard next to the three huts. Loose loot in the cab. 
  • KSH Key - AKA Shturman Key. Usually kept by Shturman (boss scav on Woods). Opens a loot box in the middle of the lumber mill (resting on top of some tires by a stack of logs). Inside contains weapons, ammo, rare loot. 


Customs

Misc Keys:

  • Customs Key - This opens the top floor office in the big red building at spawn. There is a safe, three lootable PCs, coats, and a duffle bag. Also a quest location.
  • Cabinet Key - This opens the gas station office door. There is a safe,  very rarely a pistol under the desk, rubles on the ground, and loose loot on the shelves in the back. This identical to the Key (black handle).
  • Key (black handle) - This opens the gas station office door. There is a safe,  very rarely a pistol under the desk, rubles on the ground, and loose loot on the shelves in the back. This identical to the Cabinet Key.
  • Key (black handle: portable cabin key) - This opens the office trailer in construction near the crashed truck on the second level. Contains a weapons crate. Also a quest location. This key spawns in the locked room on Factory under the coats.
  • Unknown Key - This opens the trailer in front of ICE. A quest location. This key spawns on a dead scav, in the bushes behind the Welcome truck. 
  • Cabin Key - This opens the mobile trailer inside of the bus depot. There's loose loot and rarely some 7.62. A disappointing key. 
  • Factory Key - This should never leave your gamma and opens shortcuts. There are a green crate and a filing cabinet within the checkpoint. Very rarely a grenade spawns on the table. This key spawns in the office of 3-Storey in Customs, the glass warehouse in Customs (in the blue locker), or very rarely behind the old gas station (under the tree near the med bag). All spawns marked here in bright blue. 

  • Checkpoint Key - Opens the building at the UN Checkpoint at the far end of Customs. There are two ammo crates, a grenade crate, and a weapon rack that spawns a weapon more often than others. This key can spawn in the glass warehouse near the dead scav. 

  • Storage - Opens the medical storage room in the gas station next to the office and contains a medical crate and a medical bag. This key spawns under the desk in the gas station office.
  • Machinery Key - This opens the fuel truck's cabin inside the Customs construction area. Used for a quest. This key spawns in room 205 in 3-Storey (partially blocked doorway) in the jacket. 
  • Cabin Key (trailer park) - This opens the cabin near offline spawn. There is a coat. It is a quest location. It is given to you at quest start but has been known to spawn in various locations.
  • USEC stash on Customs Key - Has two uses. Opens old M4 room in "ChopShop", as you enter the main entrance there is a door on your immediate left, inside you will find some miscellaneous weapons crates.  It will also open a small room in the same building across from the lockers, also has some weapons crates. Key is found in pockets of scavs. 


Two Story Dorms:

  • Dorm Guard Desk - Opens the security room in the lobby of two-story. Two ammo crates, a weapon crate, a weapon rack, and a possible key spawn in a key locker. The key spawns in the dead scav's hand in the first floor 2-Storey bathroom.
  • Room 104 - There are two jackets on the wall and a toolbox on the ground. This key spawns in the Dorm Guard Desk room in the key locker. 
  • Room 105 - There is a safe and loose loot on the ground.
  • Room 206 - No or unknown loot at this time. A quest location.
  • Room 110 - There is a safe on the floor, a potential rare spawn on the bed, and some loose loot on the ground. 
  • Room 114 - There is a safe, a PC that you can loot, and a medical crate on the bed. This key spawns in the trunk of the car near the UN Checkpoint. Also a quest location.

Three Story Dorms:

  • Room 103 -  Opens room 103. It contains shelves with food/water.
  • Room 108 - The Pussy Room: There is a spray-painted cat on the wall near the door. Inside is a filing cabinet and a lootable PC.  
  • Room 118 - Coats (lootable), loose loot on furniture. Spawns on the desk in the "Chemical Building".
  • Room 203 - Contains a duffle. Also a quest location. This key can be found in Room 214 in the red mug. 
  • Room 204 - Contains a weapon locker with some loose loot on the ground, generally high-grade ammo. 
  • Room 214 - The Ammo Room: generally some high-grade ammo, there's a safe on the floor near the wall. Also a quest location. Key 203 can be found in the red mug.
  • Room 218 - The Weapon Room: There is a potential weapon spawn on the floor near the upturned bed. If not there, there will be some junk attachments.  
  • Room 220 - Coats, duffle, loose loot on shelves/desk. Key ZB-014 is very often found on the desk with a picture of its bunker. Key 220 can be found in the hobo train under the coat. Also a quest location.
  • Room 303 - The Murder Room: There is a green crate, and a fairly common weapon spawns on the desk. Also a quest location.
  • Room 306 - Often empty, possible loose loot on desk/shelves. A useless key and it still makes me angry.
  • Room 308 - The Money Room: Money, money, money. Rubles, euros, and/or dollars scattered on furniture. Not as lucrative as it once was.
  • Marked Room (314) - The Ritual Room: Scattered money on the floor, loose loot, possible weapon and rare item (docs cases, wallets, etc) spawn. (25 uses)
  • Room 315 - Possible pistol spawn on the couch, loose loot on furniture. 


Shoreline

Misc Keys:

  • Cottage Back Entrance Key - Opens the locked estate. This key spawns on the blue barrels next to the locked Estate.
  • Cottage Safe Key - Opens the safe in the locked estate. This key spawns on the white bus near the tank in Town. 
  • SMW Car Key - Opens the locked car near the estate. There are a potential weapon spawn and loose loot. These keys spawn behind construction near Estates, next to a blue dumpster on a cardboard box. 
  • Sanatorium Key - This key can be found on key bars/docs. It is a quest item for Peacekeeper.
  • Shoreline Utility Key - This key opens unmarked doors in the resort that can lead to balcony parkour. This key spawns in one of the closets with key cabinets in Health Resort. 
  • Health Resort Management Office Safe Key - A mouthful. It opens the safe in the theater room inside Health Resort. 
  • Health Resort Warehouse Safe Key - Opens the safe in the office on the second floor of the admin building. Found in pockets of Scavs. 
  • HEPS - Key to HEP (Hydroelectric power) station key. Opens a room on the second floor in the power station. Inside there are weapon boxes, miscellaneous weapons mods. Key is obtained after completing the 'Nostalgia' quest from Jaeger. 


Health Resort West:

  • Office 104 West Wing - There is usually a good deal of loose medical supplies.* This key spawns near the power station in a locker, in a shed. 
  • Office 112 West Wing - There are 2 duffles and loose loot. This key spawns on the bus in the middle of the bus station. 
  • West Wing 203 (205) - There is a weapon box, a weapon rack, a medical bag, a medical crate, a duffle, a toolbox, and loose medical / money. 203 spawns on a chair in the white house on the southwest corner of town. 205 spawns in the lighthouse on a broken box, or in the harbor office next to the filing cabinets.
  • West Wing 207 - WW207 is unlocked. This key spawns on a desk on the second floor of the Health Resort. Sell to Therapist for 56k.
  • West Wing 216 - There are 2 weapon boxes, 2 weapon crates, a grenade crate, a potential rare item, and a weapon spawn. This key spawns on a desk on the second floor of the Health Resort. 
  • West Wing 218 (221, 222) - There is a weapon box, 2 gun lockers,  2 weapon spawns, a med bag, a duffle, a green crate, rare ammo, and loose loot. Key 221 spawns on a chair next to a blue bathroom stall on the beach, Key 218 spawns in a locker just off the pool room. 
  • West Wing 219 - There is a weapon box, a weapon locker, a potential weapon spawn, rare ammo, and loose loot. This key spawns in the lighthouse on a broken box or in the SUV near the harbor office. 
  • West Wing 220 - There are 2 weapon boxes, a green crate, a potential rare item, frequent Grizzly spawns, and loose loot. This key spawns in the back room of the unlocked Estate in the key locker.
  • West Wing 301 - There is a weapon box, 1 green crate, 2 lootable PCs, and loose loot. This key spawns on the bus near the wrecked tunnel.
  • West Wing 303 - WW303 is unlocked. This key spawns on a box in the gazebo behind the resort to the northwest.
  • West Wing 306 -  There are two dead scavs, a med bag, loose loot, and a possible weapon spawn on the bed. This can be found in the factory locker rooms on the extraction site. 
  • West Wing 309 - Loot unknown.
  • 321 Safe Key - This is safe in WW Room 321. The key can be found in the locker, at the top of the Weather Station Tower.
  • West Wing 323 - Loot unknown.


Reserve

King (Radio Station):

  • RB-KORL Key - Opens the door on second floor of the radio station on reserve. Contains two filing cabinets, and chance to spawn folder with intelligence on desk. Found in pockets/bags of Scavs.
  • RB-KPRL Key - Opens locked guard house near radio station on reserve. Contains weapon safe, safe, weapon locker, weapon box, loose loot. Found in pockets/bags of Scavs.
  • RB-RS Key - Opens room on second floor of radio station on reserve. Contains toolboxes x2. Found in pockets/bags of Scavs.


Queen (Air Control Center):

  • RB-OP Key - Opens a door in the basement of Queen building (airspace control center). Contains one filing cabinet and a chance of folder with intelligence on the desk. Key can be found on a nightstand in the back of generic on interchange and in pockets/bags of scavs. 
  • RB-GN Key - Opens room in the basement of the Airspace Control Center on Reserve. Contains toolboxes x2. Found in pockets/bags of Scavs.
  • RB-RH Key - Opens room on the 3rd floor of Queen building on reserve. Contains weapon rack, loose loot, weapon box, and filing cabinet x2.  Found in pockets/bags of Scavs.


Bishop (ACC HQ):

  • RB-SMP Key - Opens room on the second floor of the bishop building. Contains loose loot (medical supplies). Found in pockets/bags of Scavs.
  • RB-KSM Key - Opens room on the second floor of the bishop building. Contains loose loot (medical supplies), duffle bag. Found in pockets/bags of Scavs.


Knight (Maintenance Center):

  • RB-PP Key - Opens the door on the ground floor of the service building/repair center (knight). Contains loose loot, tools, locker. Found in pockets/bags of Scavs.
  • RB-ST Key - Opens room on the northern end of repair depot building in the "knight section". Contains weapon boxes, grenade boxes, loose loot, tank, and car batteries. Found in pockets/bags of Scavs.


Black Knight:

  • RB-MP21 Key  - Opens room n the second floor of black knight building, contains weapon rack, filing cabinet x2, loose loot, toolbox, weapon box, a folder with intelligence (on the desk), 6-STEN-140-M military battery. Can spawn in the bathroom inside the PowerStation on interchange, pockets, and bags of Scavs. 


White Knight

  • RB-MP22 Key - Opens room on the second floor of white knight building, contains weapon rack x2, wooden ammo box, toolbox, loose loot, and  6-STEN-140-M military battery. Founds in pockets and bags of Scavs.  
  • RB-MP13 Key - Opens room on the first floor of white knight building. Contains loose loot, a filing cabinet, the possible folder with intelligence, and a 6-STEN-140-M military battery. Found in pockets/bags of Scavs:


Pawn (Barracks):

Black Pawn

  • RB-BK Key - Opens to the door on the north end of Black Pawn Barracks in the basement. Inside contains multiple weapon spawns, some rare spawns. Spawns in pockets/bags of Scavs and can be found in Shturman's stash.  (25 uses)
  • RB-OB Key - Opens room on the southern end of the black pawn barracks on the 3rd floor. Contains one filing cabinet, a possible folder with intelligence on the desk. Spawns in pockets/bags of Scavs.  
  • RB-TB Key - Opens room on the north end of black barracks in the basement. Contains 3 weapon racks, loose loot. Spawns on the rook (train station) building's lower roof, on the left side of the sleeping bag next to some sandbags. Can also spawn in pockets/backpacks of Scavs. 
  • RB-ORB3 Key - Opens the door on the south end of black pawn building on the 2nd floor. Contains weapon rack x3, loose loot, and filing cabinets x2. Found in the passenger seat of UN Humvee on Customs (closest to bridge) and in pockets/bags of Scavs.


Apartments (southern barracks building)

  • RB-AK Key - Opens southern apartment building door on the east side. Contains 2 PCs, loose tech loot, a sports bag, and several ammo spawn. Key can be found on the filing cabinet in the unlocked guard shack near the weather station on Reserve and in pockets/backpacks of Scavs. You can also trade for a key with Therapist level 3 for Super water x6 and H2O filters x5.  
  • RB-AM Key - Opens room on the east end of an apartment building (southern building in pawn area) 1st floor. Contains toolboxes x3, loose loot, wooden crate, jacket. Key can be found in pockets and bags of scavs. 


White Pawn

  • RB-ORB1 Key - Opens the door on the west end of the white pawn building on the 3rd floor. Contains weapon rack x3, loose loot, and filing cabinets x2. Can spawn on a nightstand in one of the corners of Adik on Interchange. Found in pockets/bags of Scavs.
  • RB-ORB2 Key - Opens the door on the west end of white pawn buildings on the 2nd floor. Contains loose loot, filing cabinet, weapon box. Can be found at Woods RUAF Roadblock on the table next to the tank and in pockets/bags of Scavs.

Guard Barracks

  • RB-VO Key - Opens marked room in guard barracks. Contains rare spawns. Spawns in pockets/bags of Scavs. (25 uses)
  • RB-AO Key - Opens room in guard barracks. Contains weapon rack and miscellaneous weapon mods. Can be found in the north bunker on Shoreline. Key spawns on one of the beds in the bunker. Can also be found in pockets/bags of Scavs.  


Storage Rooms (Hermetic Bunker)

  • RB-PSP1 Key - Opens one of the caged off storage areas in the underground storage bunkers (beneath hermetic bunker). Contains ration supply crates x6, toolbox, loose loot. Founds in pockets and bags of Scavs.
  • RB-PSP2 Key - Opens one of the caged off storage areas in the underground storage bunkers (beneath hermetic bunker). Contains ration supply crates x4. Founds in pockets and bags of Scavs.
  • RB-PS81 Key - Opens one of the caged off storage areas in the underground storage bunkers (beneath hermetic bunker). Contains medical supply crates x2, ration supply crate, technical supply crate. Can be found in the basement of Bishop buildings on a chair and in pockets/bags of Scavs. 
  • RB-PS82 Key - Opens one of the caged off storage areas in the underground storage bunkers (beneath hermetic bunker). Contains ration supply crates x4. Founds in pockets and bags of Scavs.

Interchange

  • Goshan Register Key - Allows you to open the locked cash registers at the Goshan supermarket. Tons of rubies to be had. This key spawns on the bus behind the Customs gas station. 
  • IDEA Register Key -   Allows you to open the locked cash registers in IDEA. Tons of rubies to be had. This key spawns on a bus outside the IDEA entrance. 
  • OLI Register Key - Allows you to open the locked cash registers in OLI. Tons of rubies to be had. This key spawns nearby the escalators in one of the offices. 
  • OLI Logistics Key - Unlocks the third door inside of the OLI office hallway. Loose a loot and a PC. This key spawns in the back of the blue car near Shortcut in Customs. 
  • OLI Admin Office Key - Unlocks the first door inside of the OLI office hallway. Loose a loot and a PC. This key spawns on a table in EW322.
  • OLI Utility Room Key - Unknown.
  • Pharmacy Key - Unlocks the pharmacy near the main entrance to IDEA under the escalators. There are two cash registers (one locked) and lots of loose meds/loot. This key spawns on a table in WW101. 
  • Emercom Medical Key - Opens the bio-containment tent on the first floor.  Lots of loose medical, a green crate, a duffle, and two med bags. This key spawns in the paramedic's seat of the ambulance outside of the Customs gas station. 
  • Substation Utility Key - This key unlocks a cabin near the substation adjacent to the shopping center. Inside is a green crate, and a weapon crate. This key spawns in the blue locker near the coats in the Factory forklift spawn. 
  • KIBA Key - Opens one of the doors of the KIBA weapon store. You need both to enter. Often multiple weapons spawn as well as attachments and rare items. This key spawns in the parking garage, in a tent, near a box of books, but more consistently in Goshan next to one of the tents in the hobo campsite, in some trash. Appears to now also spawn on a box in the office of the PowerStation on Interchange. 
  • KIBA Key 2 - Opens one of the doors of the KIBA weapon store. You need both to enter. Often multiple weapons spawn as well as attachments and rare items. This key is a reward for Mechanic's Gunsmith Part 11.
  • ULTRA Medical Storage Key - Open medical storage room across from the Tech Light electronics store on the second floor of ULTRA mall. The Key can only be used when the power switch has been activated in the power station. Inside there is loose medical loot, and rare medical loot (defibrillator, LEDX, etc.). Key can be found in pockets of scavs/jackets.
  • Object 21WS Keycard - Opens locked cone that sits on top of other conex containers in the southeast lot next to ULTRA mall sign tower. Power must be on to gain access with a keycard. Inside there are many weapon mods and a variety of weapon crates. 
  • Object 11SRKeycard - This keycard can be used to unlock a saferoom found in the underground parking lot. To access, move to Burger Spot and enter the Men's bathroom in the back, looking at the urinal you can activate a switch that elevates the urinal and exposes a keypad. Use the key there and it will unlock the saferoom (also acts as an alternative EXFIL location). Inside the saferoom, you will find multiple weapon mods, loose loot, weapon crates, and a switch to open Object 14 container. In the container, you will find weapon mods/crates. 


The Labs

  • Lab Yellow Keyvard - Opens door to the parking garage alarm system control panel on the second floor of labs. There is a weapon safe, PC, filing cabinet, and loose weapon mods on the table. A keycard can be found in room R22 (cafeteria) on the center window table, also found in O21 on the conference table in front of the manager's office, and can be found in O11 on one of the work tables.
  • LkASR Key (Lab Key Arsenal Storage Room) - Opens room R23. Lots of rare spawns, attachments, and other high-end loot. Spawns in room 215 of the three-story dorms (inside nightstand), also can spawn on the counter behind the cash register in the new gas station. 
  • Lab. Red Keycard - Opens labs security arsenal. There are multiple weapons spawns, rare spawns, the folder with intelligence. Can spawn in the west wing of the resort in the basement gym in a locker along the wall, may spawn in East wing room 221 on the table with the laptop, West wrings room 218 on top of the water barrel.
  • Lab. Black Keycard - Opens laboratory experiment's area (G12) on first level of labs. Spawns one medical crate and loose medical items. Can be found in the laboratory block (G22) sitting next to the computer workstation [need Green Keycard for entry], also in room O22 on the desk with the computer across from the toxic waste spill covered by a large orange dome, and may be found in room O11 on the large table of scientific supplies. 
  • Lab. Green Keycard - Unlocks laboratory block G22 on the second level. there is a medical crate, loose medical loot, and inside room weapon box, loose weapons mods, and ammo. Can spawn on the shelf to the right in the hallway that leads to the security arsenal (R23), can spawn next to the keyboard at the reception desk of the manager's office (O21) on the second level, also has a chance to spawn on the desk next to the quarantine zone room (G11).
  • LkMO Key (Lab Key Manager Office) - Opens Room O21 (the main doors of the main work area). There are weapon boxes, a gun safe, and possibly 3 rare spawns. Spawns in O13. On a desk left of the entrance, can spawn in room O22 (conference room) to the right side of the powered laptop, Can spawn in parking garage Y11 sitting on the passenger side seat of the SUV that has weapon box in the trunk. 
  • Lab. Violet Keycard - Opens room R23. Spawns rare spawns, weapon boxes, weapon crate. Can spawn in the trunk of the black SUV that is parked in front of the blue warehouse in the lumber mill, may spawn in the guardhouse on the table, also can spawn inside the driver side door of the SUV at the checkpoint on woods.
  • Lab. Blue Keycard - Opens the Laboratory quarantine zone (G11) on the first level of labs. Spawns medical crate and loose medical loot. Key can be found inside the passenger door of the ambulance in front of the resort on the shoreline, may also be found in West wing office 104 on the desk, and on the low shelf next to the TV in west wing office 112.
  • LkTA (Lab Key Testing Area weapon) - Opens a Black Walk in Container / Lab / Gun Range located in the main work area. There is a large weapon box, a small weapon box, and possible highly modded weapon spawn on the rack or table. Spawns on the first level of labs in room R15 (Gym) on a stool, On second level in room B21 (room above server room) on the kitchen counter, On the bottom of a shelf left of the entrance to room R23.


Quest Keys

  • Unknown Key - Skier's quest: The Extortionist. It opens the white cabin in front of the wallet spawn. This key spawns on a dead scav, in the bushes behind the Welcome truck. 
  • Cabin Key (trailer park) - Skier's quest: Golden Swag. The key opens the cabin near offline spawn. It can be found on scavs or near the weapon spawn factory in Customs if lost.
  • Room 303 - Skier's quest: Golden Swag. The key can be found on scavs. The golden light will be on the table.
  • Room 220 - Skier's quest: Chemical P2. The file can be found in the blue folders and there's something under the laptop.
  • Machinery Key - Prapor's Quest: Checking. This opens the fuel truck's cabin inside Customs construction area. The watch is on the truck cabin's floor. This key spawns in room 205 in 3-Storey (partially blocked doorway) in the jacket. 
  • Customs Key - Prapor's Quest: Delivery From the Past. The secure case will be close under the desk in the far room. 
  • Key (black handle: portable cabin key) - Prapor's quest: Bad Rep Evidence. This opens the office trailer in the Customs construction area near the crashed truck on the second level. The folder is on the table. This key spawns in the locked room on Factory under the coats.
  • ZB-014 - Prapor's quest: Ice Cream Cones. Opens the locked room inside the bunker nearest to the exit. There is an RNG chance of finding the mags there (just buy them). This key usually spawns in Room 220 in Customs.
  • Room 214 -  Prapor's quest: Shaking Up Teller. Key 203 can be found in the red mug or on scavs / filing cabinets.
  • Room 203 - Prapor's quest: Shaking Up Teller. The secure container is under the bed. This key can be found in Room 214 in the red mug. 
  • Room 206 - Therapist's quest: Operation Aquarius. Just walk inside. The key is a random drop. 
  • Room 114 - Therapist's quest: Pharmacist. The briefcase spawns on top of the safe and there are documents under the bed. 
  • Sanatorium Key - Peacekeeper's quest: Spa Tour Pt. 5 This key can be found on key bars/docs.

At last, The above is the detailed guide of Escape from Tarkov map keys. If there is any error, you can leave a message below. If players need to purchase EFT Roubles, they can click https://eznpc.com/escape-from-tarkov-roubles.

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