Madden 22: The complete guide to the best helpful tips for players
One month has passed since Madden 22 was released, and the overall feeling is that this game is still excellent. So I compiled a series of game tips. The purpose is to help bring some help to the players. The article outlines the application of coaches, errors, and loopholes in the game and provides more coaching guidance to maximize the team's ability and win the game and the Super Bowl.
I tried to write these tips from the perspective of an independent team coach and a user league coach. I am a strong supporter of user leagues, especially the 32 coaches simulated user leagues, because they make sound systems shine and have rules/fixes to hide the flaws you see in a single franchise (no one puts QB back to back). There are some new features. I tried to write most of the threads with the idea of "team status," you will find out. Worth the player It is important to pay attention to the reasonable arrangement of the Madden 22 coins you earn. This is a very important link.
As always, this is a real-time document, and I will edit updates, errors, new information, and feedback throughout the year. If there are no significant changes to M23, this will also serve as a thread for this version, and I will stay active here to get M23 suggestions.
The following is a tip guide that I have compiled. It is introduced in detail from 14 aspects of the game. You can click on each tips guide to view it in detail:
- Team State Tips
- Coaches and Schemes Tips
- Coaching Carousel Tips
- Coaching Skill Trees Tips
- Scheme Archetypes Tips
- Player Archetypes Tips
- Development Traits, Player Progression, Peak, and Regression Tips
- Weekly Strategy, Training, and Fatigue Tips
- Gameday and Momentum Factors Tips
- Resigns and Free Agency Tips
- Scouting and Drafting Tips
- Trading (trade grid at the end) Tips
- Further Updates Tips
- Added plan lock as an option for HC, so you need to change the coach to change the plan. Shout to Fraser and ask him to advise Swami on this.
- Add some form of return system to coaches, so if they are fired, they will lose the top abilities of each tree.
- One of my favorite ideas is to increase a player's morale ceiling for each of the 40, 30, 20, and 10 seasons of consecutive losses.- Add a reason for dismissing the employee. Currently, there is no reason. So the coach may have a lot of abilities, but the longer you keep and lose, the worse the player's attributes will be punished.
- Fix the coaching carousel so that HC, OC, and DC move more (maybe it's just my Sims, EA said they did move).
- Added more guidance trees for changes (also added value and reasons for hiring/dismissal) so that HC and OC/DC will not just be zeroed and reset when moving positions.
- Add negative factors to employee abilities. For example, if you get a +3 tackle on OLB/MLB, it should be accompanied by a -3 ZCV penalty and so on. This used to be in Madden 09 of HC, OC, and DC. You want to shape the team's focus, not build a super-enhanced team by honing employee points.
Updating...
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